bits as float - "MOVD xmm0, eax" and MSVC nonsense
While checking out something'n'other via compiler explorer i noticed that MSVC doesmov [temp], eax movss xmm0, [temp]… instead of just …movd xmm0, eaxWon't really matter performance wise for me, but...
View ArticleLet's make an open source game engine for audio and video games!
Hello.My name is Constantine.I published here a topic about the engine for audio games for blind developers.Today, I ask for your help!I ask for help from those who are a good developer. I ask for help...
View Articleperformance drop when drawing a line in OpenGL
I tried to draw a simple line in OpenGL, the code belowvoid display(void) { glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); gluLookAt(0.0, 50.0f , 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0);...
View Articlelocal_size_x, etc. in OpenGL compute shader
I have written a compute shader that calculates a quaternion Julia set. The strange thing, is that it works best when I state: layout(local_size_x = 1, local_size_y = 1) in;I tried bumping it up to...
View ArticleLost Memory
A Visual Novel style game.A game with a different immersive storyand giving you choices.This game is created by SyTax.It is forbidden to publish any content or act without license.I wish good games as...
View ArticleCorona Labs transition update 22-April-2020
Many of you are curious how our transition is going. Here is a quick update as to its status.Let’s start with rebranding…Thanks to the help of the community, as we move away from Corona Labs Inc to our...
View ArticleUI/UX Artist: Config Screen Visual Update
This is your UI/UX Artist Paul. I've been touching up the visuals on the Config Screen, which we've just seen from our coder Matt. Without further ado, here are a couple of preview...
View ArticleHas the coronavirus outbreak impacted you at all?
I'm sure that many of us have been facing the impact of the coronavirus, with all the closings and lockdowns. Many officers are also telling workers to go remote. What's it looking like where you live?...
View ArticleSynchronize Skills & Abilities between Server and Client
Hello guys, I have been working on a Co-op rpg for quite a while nowI've setup a server and client which synchronizes position and rotation very well, using a quad tree to optimize performance.And now...
View ArticleMy game runs with same fps as pubg on GameLoop,but mine is so slow and not...
Hi Guys....I wonder how The well know game "Pubg mobile " runs with nearby 30fps on GameLoop ,but despite of this ,it runs very smoothly but my game runs with nearby 20pfs but it really slow and dull...
View ArticleAngelScript crash using disposed script function that was loaded from bytecode
This was driving me insane that Angelscript sometimes ends up with corrupted functions after module cleanup and this took me a while to get around and debug properly.There seem to be multiple things...
View ArticleScriptFunctionData::stackNeeded does not account for asBC_ALLOC potential...
Hi,I found a possible problem in the compiler/VM while working on my JIT.While I can work around it easily (so it is low priority for me), I'm suspecting this could (very rarely) cause issues in AS.The...
View ArticleFake static function restrictions changed
Hi, it seems that restrictions for static functions (global functions with namespace of the class name) have changed. The older versions of AngelScript engine seemed capable of computing the uniqueness...
View ArticleOTF charsets issue
Hello everyone.I am working on my own OTF parser on C# and I am currently stuck on charsets.I successfully parsed the list of charsets and found out that it contains several formats, which is not...
View ArticleCombining multiple files into modifiable archive?
Hi,this might be a stupid question but does anyone know a good solution to combine multiple files into one big file, like an archive, but modifiable?I have a server that reads and writes a lot of files...
View ArticleHow to start, 3d models, textures, newbies (in 2 parts)
https://www.youtube.com/watch?v=tX5HNZkUhMc https://www.youtube.com/watch?v=N9jg2f0TP6U
View ArticlePointer to member function with default variable value
I'm trying to call a member function that has a default variable value, ie: void func(size_t x = 1234) { }Is there any way to omit the function parameter when called via a pointer to member...
View ArticleNew Report Game Out; European Games Landscape and Covid 19 Game initiative...
Episode 20; Today I am talking to Richard Williamson of the Edison Group. He got a report out that is called; European video games: A safe haven in troubled times. We talk about insights in streaming,...
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