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How relevant are power-of-two textures on modern hardware?

How relevant are power-of-two textures on modern hardware?  Put another way, let's say I have a 1050x1020 image.  Which is the better practice: to upload it as a 1050x1020 texture, or to pad it with...

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ACotGK: The Haunted Well

The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...

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ACotGK: The Haunted Well

Here's the video link: 

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Interview with Senior Localisation Manager at Frontier Developments

«Our goal is to publish a great game, which will be well received all over the world»  Tamara Tirjak has been working in Frontier’s localization department since 2015. Since then she helped localize...

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ASM variables

In the 32 bit assembler mode (protected mode) the variable size is dictated by the registers size (which in 32 bit mode is 32) i.e. like if you want to use large variables that will result in...

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glBufferSubData() Isn't Updating My VBO

I started learning Rust, and I'm using OpenGL with it for now. I'm able to create and render my VBO just fine, but I can't seem to be able to update my VBO. Here's the function that I use to do...

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SIGGRAPH 2020 Goes Virtual

SIGGRAPH 2020 announced today that due to the COVID-19 pandemic, the event will be moved to a virtual conference format.Citing the concerns about the health and safety of conference participants as...

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MORFOSI

A downloadable game for Windows& macOS on itch.iohttps://unidot-studio.itch.io/morfosigameWhy did we ever decide to take this trip? Our map seemed to indicate that this way would be the shortcut...

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Introducing Inline AR

Embed WebAR inside any website with 8th Wall’s new AR iframes8th Wall has become synonymous with WebAR, powering hundreds of commercial WebAR websites across the world. Our SDK provides instant surface...

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Artemishea - Openworld MMO Survival game

Welcome to Artemishea!This is a Open world MMO Survival Game designed to give players the most realistic experience possible! Take control of an Animal and survive! You can meet friends, hang out, talk...

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bliop

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Laguna College of Art and Design Game Art Receives Epic Megagrant

Laguna College of Art + Design (LCAD) Game Art received an Epic Games MegaGrant in Enterprise/Education for Visualization of Costume History in Games. The grant launches an intensive, year-long...

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How to keep network traffic down?

Hello everyoneI have created a ASP.NET server with a RESTful API to store Unity transforms in an SQL database.It is possible for different clients to sync data (transforms) with each other.The problem...

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What kind of filters were used to render this image?

the screen comes from mobile strike commercial, i wonder how i could achieve such rendering

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.OPK file editing

Hello. I'm not a developer, but I need help trying to edit an opk file containing image files for an old (1999). In the past, the installer would install image files that players could open and...

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Green Crust

As a god, terraform the landscape of desolate desert surrounded by abyss.  And compete with other gods over land by controlling the climate and subsequently the biomes.This is a turn based strategy...

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Game launcher for my MMORPG

While there are many platforms to distribute my game, I felt I needed a way to directly distribute updates and be able to more easily communicate with the players. I might want to announce events,...

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basic shader questions

Hias a shader newbie, I want to use a existing shader but don't understand to begin those:// texturesuniform sampler2D u_textureFg;uniform sampler2D u_textureBg;…// alpha-blends two colorsvec4...

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Cubic Screen Space Reflections

Idea - what if instead of a single screen depth map, we created a cubic one into a cube map, then used THIS to calculate the screen space reflections. Wouldn't this work better? Or am I over-looking...

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Render 2D text for screen

Hello! I am making a small font engine for draw statistics on screen. My example:My system is worked so:  I create dynamic vertex buffer with size float3 (position) x float2 (uv coordinates) x 1000...

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