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References can't be used with more than one variable.

Well I just learned an important lesson.  References can not be used to point to different variables.  I am trying to refactor everything that is affected.  The function parameters have been changed...

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Where to put GUI when update and render are on separate threads?

Continuing on multithreading exploration, I can't figure out where the GUI should live in a nice way. Most GUI libraries just avoid threading entirely, the two I am aware of and suited for games,...

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Game development with Unity without Unity editor. Is it possible?

Hello.I'd like to describe the situation.My name is Constantine.I'm blind. Completely blind.Among blind programmers, there are those who develop audio games.What does it look like?Imagine GTA, Mafia,...

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We Love Unicorn Groove

A platformer that gets updated from time to time.Play it here:https://urboirad-dev.itch.io/wlug

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Indirect Draw For Particle System In DX12

I'm working on a GPU based particle system in DX12. Each frame I run a compute shader that updates all the particles and appends the indices of the active particles into an index buffer. When it's time...

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Advertisment placement complaint

I know that advertisements are an important part of keeping GD.net running but ads placed in the middle of a user's post like this look like it's something they have added themselves. Meanwhile,...

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DigiPen Releases New, Free Video Tutorial Series - How to Animate an Avalanche

For those interested in digital arts and animation, the DigiPen Institute of Technology has just released a three-part video tutorial on how to animate an avalanche. Taught by Jazno Francoeur,...

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My Journey to Video Game Development

One evening, back in April 2005, my older brother, Matthew, called me into his room. Upon entering, I saw that he was playing a game on our computer. It wasn't just any game...it was a game he made...

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Fragment’s Moonrise | Update #45 – Live on Steam and Kickstarter Announcements

 Welcome to our forty-fifth blog post!  We just wanted to make a quick update in regards to both Steam and Kickstarter.First and foremost, if you haven’t seen our latest trailer, check it out above!...

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NightRose Dev Blog #3

Hello everybody! Today I'll be going over what I've been working on in my RPG, NightRose. Enjoy!The first thing I've added is a feature that allows the player to choose what party member to use an item...

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Fragment's Moonrise

Fragment’s Moonrise is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.Explore a Randomly-Generated Open...

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Jeff's Job Encounter

A toxic creature, known as the Job Monster, has snatched Micah's father, Jeff, and his stepmother, LJ!!! Cut to the chase and send this scoundrel back where he belongs!

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Youth for Christ Rock Paper Scissors

I help out with a non-profit organization called the "Miami Valley Youth for Christ", where I do volunteer ministry work for middle and high school-aged students. To show my support, I made this Rock...

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The Adventures of Micah Rock Paper Scissors

Micah and Trekker are taking on each other in a game of Rock Paper Scissors! Who will get lucky?

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Kat Komedy

You better klean out your litter box. Bekause trouble's approaching in this wakky showdown as two kats named Dalton and Dorothy battle some krazy villains who are up to no good.

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Power Micah vs. Trekker

Micah takes on one of his superhero forms, Power Micah, as he chases down Trekker to stop him from his plans of world domination.DISCLAIMER: My older brother, Matthew Barga, created this. I just added...

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Here I Come

UPDATE: added new release dateSummary:Here I Come is an atmospheric survival horror game played in a first-person perspective in which learning when to hide or run are key factors in surviving the...

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Color progress of a ship

Unlike my last post, this one is more colorful. The ship has started to get a paint job. Texturing is being done in 3D Coat.Original post blogged on Rank: Warmaster Dev Blog.Read more

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OTF charsets issue

Hello everyone.I am working on my own OTF parser on C# and I am currently stuck on charsets.I successfully parsed the list of charsets and found out that it contains several formats, which is not...

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OpenGL not rendering all VertexBuffers when using FrameBuffer

My OpenGL renderer works fine when I do simple forward rendering, but when I try to render to a frame buffer it does not display the last Vertex Array that I tell it to draw. I've changed the order in...

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