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MY.GAMES Launch Hyper-Casual Publishing Programme

Teams will receive up to $50,000 per project to drive development; up to $10 million available in first yearInternational gaming brand MY.GAMES (part of Mail.ru Group) has launched a new publishing...

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MY.GAMES Launch Hyper-Casual Publishing Programme

MY.GAMES Launch Hyper-Casual Publishing Programme30 April 2020: International gaming brand MY.GAMES (part of Mail.ru Group) has launched a new publishing programme aimed at developers of hyper-casual...

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Cannot edit my project on GameDev

Hi all, I am not sure if I am the only one experiencing this - but I cannot edit a Project that I have made here on GameDev.net. When I press the edit or hide buttons on the project's page, it just...

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...

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Project Escapes(Day 5)

Day 5 and finally some other shapes of blocks.Today we added a main menu, stairs and we created the option to rotate blocks. The stairs where fun the program where i learned a lot about programming...

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The Forums are moving…

The Corona Labs Forums are currently down as we migrate them to the new modern forum software on new hardware. The old Forums will remain down from this point forward. Once the migration is complete,...

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The role of algorithms and social interactions in livestreaming, esports and...

Dr. Wohn’s research;Dr. Wohn’s research area is human-computer interaction in the context of social media, focusing on non-conscious use of technology, such as media habits, and their relation to...

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Wrong notifications

I love Gamedev.net.  I am receiving email notifications that don't concern me.Josheir

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Next GameDev Challenge?

Thoughts on the next GameDev Challenge? With COVID-19 impacting everyone around the world, it seems like we could use a positive gamedev challenge focused on positive, lighthearted themes.A few theme...

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Good collaboration tools for small teams

My friends and I have recently begun a small group to brainstorm ideas and ultimately create something playable. We are all developers in other fields so we have technical aptitude, but no real...

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World Game Engine. Cross-platform API for audio and video games. Need your...

Hello.My name is Constantine.I ask for maximum support from you. Share this post with your friends developers. Help people learn about this post.There is a problem in game development. A big problem....

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New Out of Process Compositor in Blender OpenXR Monado

A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new...

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local_size_x, etc. in OpenGL compute shader

I have written a compute shader that calculates a quaternion Julia set. The strange thing, is that it works best when I state: layout(local_size_x = 1, local_size_y = 1) in;I tried bumping it up to...

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NeoAxis, Simple Interactive Object

 

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NeoAxis, Drag image with mouse, Inventory

  

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Pathfinding, need feedback

I started work on the pathfinding algorithm. I know the stages of the algorithm (how it should look like in the end), bellow is almost pseudocode (it`s real code but I haven`t started...

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Blind Programmer Seeking a Casual/Hobby Environment in Which to Learn and...

Hi there. I'm a blind programmer with a background education in a smattering of different languages. I have a couple of Associates degrees, but I've found that I've learned a lot more while teaching...

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Creating Video Banners to Promote a Mobile Game

When you are planning an advertising campaign for your game, the question arises: how can you diversify the content sufficiently in order to make it suitable for various advertising platforms all while...

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Spine 8 Direction Character | Part 2 – Rigging

Originally published at https://notslot.com/blog/2020/04/spine-8-direction-character-part-2​In the second part of the 8 directions character animation tutorial, we will rig our character in Spine, add...

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Who's Hiding In Your Asset Bundles?

[Check the original post at Who's Hiding In Your Unity Asset Bundles?]Addressables does it all for you, which makes it easy to trust the system.But, did you know that Unity can silentlyduplicate your...

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