Wobbly Dot
Wobbly Dot is an arcade browser game, where you'll need quick reflexes to navigate through dangerous mazes. Much like my previous game Dodge This, it features an abstract theme and a hyper-casual one...
View ArticleWhat is all the benefits of having static mesh and animated mesh and not just...
Hi!What are the benefits of having static mesh and animated mesh and not just model?The only difference I see is to have all meshes combined to one mesh and then it's only draw calls by materials.Also,...
View ArticleProblems sending data to HLSL Shader
Hi Guys,I have been scratching my head trying to figure this one out for hours.I have a shader which is working fine when I send World, View, and Projection matrices to it and everything is rendering...
View ArticleSmoothing out Network Corrections
Hey,I've been working on a physics-based player in PhysX and right now I'm trying to get networking to work. Right now I send input to the server and simulate physics locally. Then every 100ms the...
View ArticleVirus Control
Virus Control is a single screen indirect control strategy-action about immunity fighting a virus.Units are built and move on their own, you choose which one to build now. Units are...
View ArticleNightRose Dev Blog #8
Hey everyone! This is my 8th dev blog. Today, I'll be going over the new feature I'm adding to my battle system. Let's get started!So, as those of you who have read my previous dev blogs will know,...
View ArticleMultiplayer almost in parity with single player!
The Multiplayer has expanded a great deal. While building buildings might be nothing new, what you are seeing in the screen shot is the AI building buildings during multiplayer! As the title says, it...
View ArticleUnreal header tool
The unreal header tool after changing a character or more in any header file re precompiles and generates private uclasses pretty much so blueprint instances will compile in a fraction. It takes a very...
View ArticleProject Escapes(Devlog 11)
Day 11 Code cleanup day and some really nice Visual updates.I added a color to the powered lines, so when you are in edit mode you can see easy what is working and not. Changed a lot of code...
View ArticleHow to Write Game Replay Files and Multiplayer Card Game Like Hearthstone?
I am trying to build a card game like hearthstone and there are some basic implementation I don't understand:Each action player make is meant to be recorded in a replay file. My thought is to store...
View ArticleQuestions about Client side prediction
I understand how client side prediction works. I have some questions which I need to clarify:What exactly do we send in the userCmd? In my case, what are the information I should be sending for a fps...
View ArticleRamblings about video game AI - blog series
Hey folks! I have been working on an indie project for some time now, and I finally managed to write a few blog posts about it. Check them out if you are interested in a solo developer's ramblings...
View ArticleContinuous Localization for Software Development Companies
Continuous Localization for Software Development Companies - DZone AgileAgile ZoneOver a million developers have joined DZone.Log In/JoinSearch{{node.title}}{{node.type}}·{{ node.urlSource.name }}· by...
View ArticleNOESIS Technologies rolls out 3.0 UI tool used in Baldur's Gate III
Noesis Technologies announced the latest release of its NoesisGUI solution, version 3.0, adding performance enhancements and new tools.Game developers have been clamoring for a leading UI solution to...
View ArticleNeoAxis Engine 2020.3 Released
NeoAxis company releases a new version of NeoAxis Engine, an integrated development environment with built-in 3D and 2D game engine. The environment can be used to develop all kinds of 3D and 2D...
View ArticleETH Game Lab: Tune in on Tuesday May 26
We’re live streaming the ETH Game Programming Lab Final Presentations Tuesday, 26 May 2020 at 17.00 CEST (8am California, 11am New York, 5pm Paris, Midnight Tokyo). Here’s the link to the live stream:...
View Article[Android] Infinity Patterns beta program
A puzzle game in which beautiful patterns emerge from gameplay.You can get Early Access to the beta at https://reactic.itch.io/infinitypatternsComments and criticism are welcome!
View ArticleHow to make a top down 2D ball rolling
I am developing a top down game similar to 8 pool billard with libgdx and box2d. How do i make a 2d ball texture look like its rolling when force is applied like this: So it feels actually 3d ? For...
View ArticleFree curses online
Create free curses online:2D, 3D, programming initiation.programming, mid and advanced.Join this group for more info :https://www.facebook.com/groups/222288609064790/
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