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Looking for 2D artist for a hobby project that is in Pre-production

Hi, We are looking for 2D artist to join our team to develop a game with us as a hobby project (and then can be more). We have both really senior and young talent in the team and the most important...

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"Hot To Loot?" gets its first content update on Android and iOS

Yippee! 🥳 The next chapter of Lootien and Wunderlootz's adventures is finally ready! And if you thoroughly played the prologue looting all the treasures on every level of #howtoloot- you could have the...

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QUESTIONS ON DOCUMENT-BASED DATABASE

hi.im wondering to use document-based database such as mongodb or couchdb for my next project.i searched alot on this subject that what i lose and what i get in distinguish with sql. things that i look...

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Weekly Updates #76 - Rolling Around

Hello there! This is me coming to you live for your favourite Weekly Update blog! This week was kinda slow, but nevertheless I've managed to finish up what I started last week to an extend, so kick...

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Vaporwave Roguelite

This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it. There's also relics, shops, weapons and gold (of course).  It'll have a really classic level generation with...

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Teamwork on a VR game in Unity

Hi, I'm seeking people interested in help making "Galaxy Forces VR" a great game. I'm currently alone and like someone that can create simple 3D-models, and a programmer to join the team. The project...

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Straight Forward c++ RTTI

Hi, i have been trying to implement RTTI for a while but haven't found a good solution. Ideally the interface should revolve to asking via a static call:T::GetTypeID();I have tried using CRTP but as...

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The 5 best games podcasts of 2020

Looking for a new podcast for the latest gaming news, reviews, and the odd scoop? Look no further, here’s five of the best games podcasts in 2020.The 5 best games podcasts of 20201.   Podcast Game...

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Project Escapes(Devlog 12)

Day 12 Today is the day! I implemented MoonSharp in my game. so we can do some live coding in the game. The Input and output signals are changeable trough Moonsharp LUA.Please check the video for more...

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A c++ begginer with so many questions

I'm a c++ begginer who knows basics in c++, data structures and algorithms.I want to develop a super mario game in sdl2 and openAl. But I know nothing about these things. Could anyone guide me like how...

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ColorTris

36 glowing colors to choose from!Then there are MultiTrises and MultiMaxTris!You can also unlock and play with 32 distinct shapes!In case you don't already know, the objective of the game is to survive...

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Graphics Programming weekly - Issue 133 — May 24, 2020

Rendered #1A new newsletter with news and insight on volumetric filmmaking, virtual production, 3D rendering, and other emerging realities wayback-archive From Built-in to URPcollection of concepts,...

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...

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Ball Blast Reborn

Hi, game developers!  It's my first game made by Unity.Ball Blast Reborn is a classic arcade timekiller. You have to use the touch to control the firing cannon and destroy the balls flying at it from...

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How to move gameobject by The screen dragging finger In mobile games?

I have a problem with dragging an object on the scene by clicking and holding with my finger, does anyone have any ideas how to fix this, or is there some kind of universal script. In the drawing in...

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Episode 28; Investor Aðalsteinn “Alli” Óttarsson Talks About Gaming Investments

Gaming Investments, the topic of Episode 28. His name is Aðalsteinn Óttarsson, but his friends are calling him; “Alli”. He is an investor in the gaming industry. He has been in leading positions in...

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New Audio Designer, looking for advice

Hey everyone. I'm a an aspiring designer fresh out of music school. I am looking to get into game design, but I haven't used programs like unity, wwise or fmod. Does anyone have any suggestions on...

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Rotation of rigidbody composed of point masses - weird behaviour

Hey,I have a set of loose point masses. I integrate velocities like this:for (int i = 0; i < pointMasses.Length; i++) pointMasses[i].velocity += pointMasses[i].force * dt / pointMasses[i].mass;I...

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Episode 3

In this devlog  I imported a new enemy and started working on boss implementation!https://youtu.be/m5n_xbHl7zY

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Indie Game Devlog: Umbra Mortis

Everything you need to know about this project is on our official website and social media. ►Official Website ● Twitter● Instagram ● Facebook ❤️️ Discord Crew❤️️   

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