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Modding in VR is here and growing

Latest update from us for VR developers, is full cross-platform mod support for VR games. We're excited by the update because modding is an awesome way to push forward creativity, and VR is one area...

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One light is hiding another light in Unity

I've got a vehicle with working lights, but I'm having a weird issue where when I activate the headlights (which includes headlights and tail lights) everything turns on fine, but when I turn on the...

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NeoAxis, Sneak Peek - Kinect Xbox 360, WPF, Skeleton, Motion Capture

   

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Fearless World

This game is designed for one and two players. The game has three modes (for two players, war, collecting coins). History mode will be available later. Also in the game there are several characters...

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Yet another assimp question

Hello, I'd like to know more about the nature of a certain piece of data in skeletal model formats that we tend to run into making games.For a while already, I had assimp as a dependency to my...

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RTS CD

I`m designing the collision detection system, it`s a basic thing but I forgot how it`s done (I had it once working). Do I need to check three out of  four tile corners to get a collision?CBody...

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Pathfinding (2)

I`m looking to perfect my pathfinding algorithm.  When you use A* the main reason you check the neighbour tiles is because you want to see if you can advance the current track/there are no obstacles in...

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One question about MRT

Hi,I have a question about MRT.Let's say i have a shader with MRT output, something like this:struct PixelOutput { float4 color0 : COLOR0; float4 color1 : COLOR1; }; PixelOutput pixelShader(Input in) {...

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Even more physics, first shop guis - Devblog #6

First of all, I decided to change the blog style a little. Since I think there are more game developers or beginner game developers, than non-game developers, now it will be more like “from developer...

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2D Owen

2D Owen is an arcade platformer in which you can explore 8 different worlds & experience a lot of adventures. Game features:- Run, jump, fly with a jetpack & hang-glider, ride a cart & do...

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Fast wow boost - 14 rules of an evil player

Do you want to quickly pump in wow, then our rules are for you1. Play only in DPS branches. We invest in increased damage and regeneration. To swing fast, you need to quickly kill and regenerate.2....

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x=1: Learn to solve equations!

Hello and good morning!My little android-app ‘x=1: Learn to solve equations!’ is finally available in the completely rebuild version 2.0.Its free and without any adverticement. Link:...

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PBR Split Sum Approximation

So I’m still experimenting with adding PBR to my engine. I came across split sum approximation recently which I think is great and I’d like to consider implementing something similar.What I’m confused...

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hex style terrain grid

the amount of art work needed to have just one unit is discouraging, using a hexagonal grid will ease a bit the pressure. I know -2 animations is not much but with several characters/units the...

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Looking for programmers, artists and designers

Project Name: 2D Arcade GameEngine: Unity EnginePlatform: Android, IOS, Amazone (Mobile)Info: 2D Graphics & Assets, animation, more information will be provided through face-to-face...

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A subcategory for modding?

I think it would benefit the place a lot, attracting new people and new ideas, if modders had their own category. It's game development, IMHO, and I hear a lot of especially young talent starts there.

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Neon Flytron

Dive into this fascinating neon world! Dodge traffic and moving bridges, fly between trains, and through giant fans. Use a shield to avoid obstacles. Watch neon signs passing by your side, while you...

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CoinBlaster

Hi, thank you for your interest in my project 🙂It´s still on development and i´ve just created this page because I need some ideas for it. It has a graphic engine called “Stapel2D” (now know as...

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ACotGK: MacOS

Check it out!ACotGK on MacOSUp and running on MacOS! Still some issues (so many issues!), but getting there. iOS after that.Read more

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Templars Closed Alpha v1.1 Devlog

v1.1 Updatelog————–-All melee weapon damages now apply “push” force to the character, receive hit animation was added for all character classes.Hitting the head bone now multiplies applied force.-New...

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