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Medieval Fighting Games

First off, sorry if this is not the right forum - Not sure if this should go under design.I am curious to work on a medieval fighting game - Either first person, or behind the back cam style - Swords,...

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Which language to learn?

Hi people,In your opinion, which programming language should I learn (and is most appropriate) to develop a game : C or C++ ? Another one?And why? 

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Fallout 4's Lock-Leveled Enemies

Hey guys, I've always disliked leveled enemies/areas (basing all opponent difficulty on the PC-character level), because it feels like it completely destroys the purpose of leveling in the first place....

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What repercussions can develop a game on armed conflict

A long time ago, when I started studying about Video Game Development, I realized in the Library of my City, in the story that could be seen on the wall about the development of the City, I realized...

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Math World 3D: how avoid hidden parts?

i have a function for create a plane just using Math 3D: Private Sub DrawPlane(Position As Position3D, Size As Size3D, Rotation As Angle3D, WorldSize As Size3D, color As ColorConstants) Dim Points(4)...

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Passing data to instancing shader

I have a question about passing per-instance data to my shaders. Currently I am using two vertex buffers to do instancing. The first one is the “true” vertex data and the second one contains one...

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New Game PC, PS3 and Xbox360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Assalamu Alaykum (Peace be with you)First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan...

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DX12 Swapchain gamma correction

Is gamma correction supposed to work with DX12 swapchains?The following code snippet works with DX11:IDXGIOutput* pOutput = NULL; swapchainData.pSwapChain->GetContainingOutput (&pOutput); if...

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PhysX joints

I'm having trouble understanding how to configure joints in PhysX.. particularly the localFrame0 and localFrame1…I create the rigidBodyDynamic  actors in the proper place in world space and then...

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Retroactively Speaking

This project has been in the background of a 9-5 job for some time, but other than a few weekends here and there it did not get a lot of time. Only recently did work start in earnest, and that is while...

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Can I be in VR but show the game world to people out of VR from another...

I'm using Unity to develop a VR game having trouble figuring out something. I'm trying to see the world from first person perspective when looking through my headset, but people not using a headset get...

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Zibbs - Alien Survival. Devlog #13: Holographic Base.

Greetings,  The most experienced players who succeeded in survival will have the opportunity to build a flying saucer and leave the Earth. This is the final goal of the whole game. Building of the...

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Episode 31; The Evolution Of Helsinki’s Gaming Ecosystem

Interesting article in my inbox last week. Helsinki and gaming. Some takes from my friend Joakim about what Helsinki’s game environment is lacking and what needs to be done;  “Ultimately, getting the...

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AI and Gaming: What can artificial intelligence do for Gaming

From finding bugs to creating a tailor-made experience for gamers, AI, artificial intelligence, has been involved in the gaming industry since the olden days. Video games have remarkably changed and...

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Developmet log Escapes 17(Better Lights, Sound effects and more small updates)

Development log 17 Welcome to my development log, In this video i show you the new things that are in my game, today the lighting is changed and added sound effetcs.I also give a quick recap of some...

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Weekly Updates #79 - Tight Security

Hello there! This is your Weekly Update post coming in a little late this week due to unexpected events. Last week was quite similar to the week before. The main goal here was to clean up the code and...

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Vaporwave Roguelite

This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it.There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with paths,...

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Google Play Open Beta Release

In addition to publicizing the mobile release of Hibotchi, this update features a method of saving and loading in the middle of Gauntlet...

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Templars is now at Patreon !

Greetings! we have just launched our Patreon site including Early Access to the closed Alpha client and six tiers are available with custom benefits and a new goal! be sure to take a look watch and...

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OpenCV DirectX 11 Interoperability

I need to read an image in OpenCV, send it to DirectX, do some processing, and then send the output image back to OpenCV. I am completely new to this, and was working with DirectX 11, therefore, I...

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