Real-Time Ray Tracing Summit on June 17
Real-time ray tracing technology is set to be an industry game-changer. The ability to create new digital worlds with the lighting, reflections and shadows that we see in our analog world, is changing...
View ArticleUsing LDS slower than recomputing?!
I was trying to solve this for a whole month now.I am recomputing various times the same equation. The equation takes few float operations and even a sqrt.I tried in various ways to compute the...
View ArticleCan I be in VR but show the game world to people out of VR from another...
I'm using Unity to develop a VR game having trouble figuring out something. I'm trying to see the world from first person perspective when looking through my headset, but people not using a headset get...
View ArticleLow Poly turrets
Updating the turrets with more detail. The tricky part to this is getting the detail baked into a low poly dome. After some testing, I have gotten the low poly's to 48 triangle faces. Currently in the...
View ArticleDear Moderators
Dear Moderators,Someone is deleting my posts in Engines and Middleware without notification or providing an explanation. I want to know who and why. It happened more than once in the last two days....
View ArticleFixing Spheres and Planets
As you may have noticed, when a sphere (including a planet) was presented in previous screen shots, the poles were always black. This was a cosmetic issue for the most part, so wasn't high priority to...
View ArticleC++ question
This is a very basic question. In int main() why is it a int and not a void and why do you have to return 0.#include <iostream> // The # represens a preprocessor directive and <iostream is a...
View ArticleHello
I am new to GameDev.net, blogging, and, to a degree, new to Game Development. I have been keeping a dev diary of my latest project, and thought that I might try putting my work out where people can see...
View ArticleC++ question
This is a very basic question. In int main() why is it a int and not a void and why do you have to return 0.#include <iostream> // The # represens a preprocessor directive and <iostream is a...
View ArticleHow to hit the mark with mobile games in Japan, Korea and China
Asia is a real plum for mobile game developers. Western markets have long since become oversaturated and growth has slowed, but the Asian market continues a trend of dynamic growth. The question is how...
View ArticleIs It Really Worth to Mesh-Bake Your Assets? I Asked Ian Deane (Interview)
Today, I had the pleasure to interview Ian Deane.Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially...
View ArticleAutomate Now! - a factory logistic game
I've been working on this project for a little while now, and I thought I'd post it here to give it some attention, let people tell me if they want to play it. Hoping to use this to motivate me to work...
View ArticleReset elapsed time when changing scene or game state?
Hi!When you change scene or game state in game your elapsed time is then big because of all the stuff happening to change and also all the loading needed for this new scene or game state.That can give...
View ArticleSéculos
Séculos is a game in which you must find ways to pass the time by doing various activities around the house you're stuck in. These involve minigames and light puzzles, which may lead to different...
View ArticleMay '20 Update
I'm a little behind on my update this month (which I'm guessing only really matters to me).Sprint RecapFor May I wanted:Add some strategic consequences to tactical damageCreate a loot table that can be...
View ArticleMaze Game
Maze Game (WT) is a procedurally generated maze adventure game.Gather treasures as you attempt to make your way out of the maze, but be wary of the dangers that lurk within.Arcade Mode - Make your way...
View ArticleMap, fluid system "fix" - Devblog #13
Day 13 - “Lagoon” MapThere is map now in game (cover image). You can't see it, but it exists. You will find new perimeter in top-left corner. Making it was quite easy. Simply loading image and checking...
View ArticleTikTok
Hi,someone who is supposed to advice me on marketing suggested that I use TikTok to promote my game by telling a story about the development (6 years, bla bla). Does anyone know if PC gamers even use...
View ArticleStarting a development team for begginner/proficient developers
// I have disbanded this post. Sorry for inconvenience, if any. \\
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