Quantcast
Channel: GameDev.net
Browsing all 16874 articles
Browse latest View live

Basic horror game type

Im looking for some chill/relaxed developers interested in having fun by making a horror game with me. Something similar too Slenderman and others. I am using Unity, Blender and VS C#. Reach out to me...

View Article


ACotGK: iPhone

The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...

View Article


HLSL Metallic shaders

I'm looking for a good tutorial that would explain how metallic shaders work. I want to write a shader that uses a metallic+smoothness map to affect the way a texture is lit.I don't know if this makes...

View Article

Feedback on this small Endless Rope Swinging Prototype

I'm developing a small game in Unity just for fun and for the learning experience.So far what I have is this prototype:https://renge-games.itch.io/jungle-jumperI would appreciate any feedback you have...

View Article

Candy's Space Mysteries II: Missions on earthlike Planets

Hi,Since the latest vision of a new title: Candy's Space Adventures: The Messages from the Lillians v9.37, i've done done many changes to Candy's Space Mysteries: Missions on the Blue Planets v12.97....

View Article


Lights of Dreams IV: Far, Above the Clouds

Hi everybody from Gamedev.net, Lately, I was releasing the trial version of this game callen:Lights of Dreams IV: Path of the Starfield. v18.17. In this angelical quest, save the future Earth of 3800...

View Article

Rogue Summoner - A Turn-Based Tactics Roguelike

Hello all!  🙂 My brother and I are developing a new game: Rogue Summoner!It is a turn-based tactics roguelike about conjuring creatures to fight in your stead. It's a game about mastering different...

View Article

Need help shrinking/unshrinking my character

Hi! I'm attempting to create a mechanic where my character can shrink down to half scale to fit into smaller spaces on a key hold and return to normal scale when the key is released. I have tried to do...

View Article


[Rev-Share] Yami is Looking for Artists and Programmers!

Project Name: YamiProgram/Language: Unity using C#, version 2019.2.0F1, GitLab use for version control.Roles Required [Pixel Artist, Programmer]Unity ProgrammerThis position requires knowledge of git...

View Article


ACotGK: iPhone

Here's the video:

View Article

My 2D Game Engine now on GitHub

My 2D Game Engine now on GitHub :https://github.com/rwalraven343/MinutumMundum​It includes two full games : Physical Snakes and Schizo Driver.Currently Visual Studio command line only.README for...

View Article

Image may be NSFW.
Clik here to view.

tinycoffee game framework

I'm working on a game framework called tinycoffee (tico), programming in C and Lua, using OpenGL 3.2. The structure is very similar to LÖVE.The library is in an initial stage, so i don't recommend...

View Article

Rookie OOP question: How to avoid having to pass tons of inputs everywhere

Hey there, I'm new around these parts, and to the subject of game development itselfOver the summer I'm going to spend some time, trying to write a very basic game engine, using C++. My plan was to...

View Article


Need Feedback for my Game [Browsergame]

Hello, my game is in development and i need your feedback. Look my devlogGame: https://fspoto98.itch.io/infitiy-jumper​Devlog:...

View Article

AS_MAX_PORTABILITY, autowrapper add-on and add-ons

Hi,in order to use AngelScript on platforms that do not support native calling conventions, I'd like to update the add-ons that currently do not have the generic calling convention implemented...

View Article


Image may be NSFW.
Clik here to view.

How are tile based environments UV mapped?

In styles such as this, how are environments UV mapped? That is, when there is a specific tileset that is applied to things in a consistent, repetitive way. (as opposed to tiles that loop, or are...

View Article

Tips for programming enemy behaviour more efficiently/clean?

Imagine e.g. a 2D-platformer boss fight with one central enemy but with multiple phases. How would you program that?I usually do that with a switch-case in the looped method ("void Update()" in Unity)...

View Article


Game Backend

Hi,I am working on a game where I am using Playfab as a Back-End. But, I am using Playfab Client API directly from my Client, which is not good, as it can be hacked easily.Can anyone suggest me How to...

View Article

June (May Pt. II) '20 Update

Time to get back on schedule with these updates even though it's only been a couple weeks since the last one.RecapI wanted to finish up the work that I had planned to complete in May but was unable to...

View Article

[START A TEAM] Slot Car Simulator

Hi, im looking forward to building a Slot Car Simulator. I am a slot car entusiast, love the style and the emotion this sports have. Have been thinking about it for some years and now i want to make it...

View Article
Browsing all 16874 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>