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Delhanro - Play as over 100 heroes for free, right in your browser

This game is currently in alpha and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your browserCheck out the Delhanro gameplay videos!

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Soulborn: a openworld RPG adeventure (small indie team needs your feedback)

Hello guys, I am proud to introduce our Indie openworld RPG adventure, Soulborn:Explore a breathtaking and mystical world where you face exciting puzzles and nasty enemies as Brynjar Townshield, a...

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Anubis Sprite

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UI/UX Artist: Multiplayer Join Screen

Hey everyone. This is your UI/UX Artist Paul. I've been adding more elements to the Multiplayer Screen. Now we have the Join Screen, which is essentially the vestibule to the Lobby Screen where players...

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Time Out

There is a lot in my life working against this project at the moment. I would be hard pressed to say which is giving me the most trouble but the categories are: 1- aging laptop's Windows installation...

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Valkyrie open-source cross-platform engine

Valkyrie is a 2D side-scrolling game engine written in C# using the Xamarin cross-platform framework. 1 common code base can be compiled to native assemblies for iOS, Android and Universal Windows...

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Network Thread & Message Queue?

Hello everyone,I'm struggling with some infrastructural logic hopefully you guys can give me a hand.Given a single thread approach to networking, the sending and receiving is happening in the same...

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Can I change the texture size in Opengl ?

I want to display 2 textures on 2 squares. Here's what it looks like.left side 325x325 ( the same size as the image ), right side (100x100)the image size is 325x325. How to make the texture of the...

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PREPARE

The game is a one man production by Lismat-Games. The game is a soldier who is to be trained as an elite soldier in a special training program called "PREPARE".Since he is physically and mentally in...

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A free idea for someone

Hello everyone.(I’m not sure of the right channel this is to be posted in, feel free to move it)I have noticed a gap in the market for a mobile/tablet game for babies-2year olds.I have been looking for...

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[Hobby] Artist looking to team up with a UE/Unity Developer and possibly an...

Hey all. I'm an artist and designer with some developer background. I've released couple smaller game projects commercially, took a break, and now I'm itching again to start creating. I'm looking to...

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SAT-Collision detection and resolve

Hey, i'm trying to implement SAT-collision detection and response and was wondering if someone could take a look at it and come with ideas on how to improve the resolving of the entity and get it more...

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First New Build of BGP in Over 2 Years!

Available to the patrons out there keeping development going for so long. We're opening the curtains a bit and letting some of you inside to get a better look at what we're working on. this here is the...

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Battle Gem Ponies (May DevLog): The Starting Point

With the first release of a playable build (still Patreon Exclusive until a June update) comes the bold new start of BGP. Playable updates as we make them, growing this game up from sprout to giant...

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E.V.V.O.

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2D Artist looking to join a project

Hi there, I'm an artist looking to work on some game assets. Would love to join an already existing project. Here's my portfolio:https://www.behance.net/melipedesYou can contact me via...

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Causa, Voices of the Dusk

Causa, Voices of the Dusk is an intriguing collectible card game in which your decisions will change the course of the game. Sacrifice cards to raise your Cause, and bring them back later to achieve...

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Explore new strategies with the free Pre-Built Decks

Hey!We're very glad to be back today with the Causa Update 1.0.4, which includes the following:We implemented a Deck Sharing feature, so players are able to copy and paste Deck Codes in the Deck...

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BGP (June DevLog): Spare No Spritework Setup!

It's been a colorful month of new discoveries and a bunch of mouse-hand cramps. Gearing up the BGP cast for more efficient animating and coloring as well as crossing off some long-procrastinated tasks...

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BGP (June DevLog): Spare No Spritework Setup!

It's been a colorful month of new discoveries and a bunch of mouse-hand cramps. Gearing up the BGP cast for more efficient animating and coloring as well as crossing off some long-procrastinated tasks...

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