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Weekly Updates #82 - No escape

Hello there! It's time for your favourite Weekly Update post yet again! This week's been kinda slow actually. There were a lot of changes happening in my life lately, so there's not a whole lot of new...

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Vaporwave Roguelite

This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it.There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with paths,...

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Serializing assets

I'm presented with a problem in my framework right now, which has to do with storing and reading assets in my own format in order to create a data driven asset pipeline which won't feel bad to work...

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oTakhi Platform: Water

Our water system:(1) Ocean Waves (2) Raging River (3) Underwater  

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Tuning TCP: Should I not be using SDL_Net?

I'm building the networking for an MMO engine and am working on tuning the TCP performance. In wireshark, I've been seeing slowdown scenarios like this:T=0ms: Client sends 29 packets with len=500...

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Selecting a C++ game engine

What is the best choice for a game engine in C++? I know there are alot of choices out there, but i'm not experienced enough to know what I should be looking for, my only real requirements right now...

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Unity or Unreal for Mortal Kombat like game?

I am more comfortable with Unity than Unreal in terms of workflow.However, Unity tend to have sometimes some very lacking features. So I wonder if I should just go with Unreal that might have exactly...

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initializing an instance field of a vector

well I am using a vector to resolve collision detection with multiple objects, I am having some problems initializing the instance fields in my code. I have googled “initializing instance fields using...

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mt19937 in C++

I have a global variable of type mt19937. I am trying to seed it in main(), but every time I run my app, it gives the same pseudorandom numbers. The code I'm using is listed below. Any idea what kind...

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Space Cobra RetPixMod Game

Project Name: Space Cobra RetPixModGenre: Action, PlatformerStyles: 16-bit, 2D, Pixel Art, RetroPlatform: PC, Windows, Linux is possibleProducer: MisterXAvailability: Fan project. Is free.General mood:...

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Water shader/engine

Hi Guys, just wanted to share this my project I kind of abandoned, but I think it has really great potential if anyone wants to chip in with participation, questions or other input. There are a handful...

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Darcy Lorincz Of Torque Esports (Engine Media) Explains Their Content...

Torque Esports is focused on accelerating new, live, immersive esports and interactive gaming experiences for consumers through its partnerships with traditional and emerging media companies and...

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Dynamic deformation of torus-like mesh

Hello guys! I was tasked to do a morphing animation of a ring/torus 3D mesh for a webgl application. The shapes that it needs to go over are predefined by my client and it's going to be switching...

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PCF Filtering doesnt work quite well

Hi, I have enabled pcf filtering in my shader yet it doesnt work well. I dont get soft shadows. How can I address this issue?  float2 offset(int u, int v, float sm_size) { return float2(u * (1.0f /...

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Helping Heroes Sandbox Out For Free!!

I will be releasing the helping heroes sandbox for free later tonight!Stay tuned

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Godot Platformer - Throwing projectiles - How to make it land in a certain point

Please I need your help to figure this out.I have this formula that I have been trying to apply to my project.I use the GoDot engine to create a 2D platformer game with projectiles.  static public...

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How Can You Profit From C# 7.0 Local Functions in Your Game?

Have you ever crafted Unity C# code like this?void ForceUpdateBackend() { StartCoroutine(ForceUpdateBackend_Internal(path: Url)); } IEnumerator ForceUpdateBackend_Internal(string path) { var request =...

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2D Platformer with Unity and Playmaker - Moving Platforms

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2D Platformer with Unity and Playmaker - Falling Platforms with Respawn

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Graphics Programming weekly - Issue 139 — July 5, 2020

[video] two minute papers - This is Geometry Processing Made Easya brief summary video of the “Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains”...

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