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Insanity's Alpha Version Update

On February 16th, 2020,  I released my first game, Insanity, on itch.io as an alpha version for testing. I consider this as one of the most important milestones in my career as a game developer, as I...

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Insanity

Insanity is a 2D platformer game designed for Android and iOS. Insanity is a challenging game where you have to overcome a lot of obstacles to acquire the sacred gem of power! Once you complete the...

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March Status Update

Another month has flown by, and this one has turned out to be much more exciting than I ever anticipated! Primarily this is due to me making a surprise decision to try and apply for a grant to help get...

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What the meaning of per-object shadows?

I've been reading the document of  UE4 about shadow.And it refer to a term called per-object shadows in the section of stationary lights.I just confused about what the exactly meaning of per-object...

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Crafting better Games/Products with the ancient lessons from Epic Poems

Going through school in Portugal means spending some time studying the epic poem Os Lusiadas, similar to the time-tested Odyssey or Aeneid. A few days ago it struck me that this ancient art form held...

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.     

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Fifteenth Entry - March 1, 2020

Hello!This is the fifteenth entry of my development blog for my project 'Tracked Mind'. This time I'm really happy with the progress since my previous post. The game now has a new inventory system...

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Podcast Game Consultant Episode 7; ESL, Kolibri Games, Gaming in Israel and more

GDC is delayed!– From “Getting kicked out of your student appartment” to getting acquired by Ubisoft. Daniel Stammler tells about it.– Gaming in Israel is hot. A conference you should visit is...

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Cats and Kills

Despite its simplicity, the game is fascinating. A map of 8 x 8 rooms is generated (there are large ones in the center), forest plots, enemies and decorations (columns and trees) are scattered around...

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LOTLW Devblog #14: Geography of the Locked World

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1097560/announcements/detail/1717498690232683885]here[/url].Read more

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LOTLW Devblog #14: Geography of the Locked World

This is a follow-up to "LOTLW Devblog #10: History of the Locked World", this time it's more about the locations and less about the events.The world's name is Kayos. Its title of the Locked World has...

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Focusing on backend before graphics?

I'm probably going to botch some terminology, I probably already did in the title... but here's my background.I studied Computer Science in college 12 years ago. When I got my bachelor's, I didn't go...

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Library for multiple pixels manipulation

Hello,I would like to know if I can use openCV Or something similar for creating textures (parallax/bump maps etc). I am asking these, because I want to make procedural textures and I don’t want to use...

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BGP February DevLog: Fully Functional Battles!

Finally starting to look like a GAME, wow!… Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and...

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[Visual Novel] Looking for writer!

Hello! I’m Tekijaki. I’m currently working on a VN in my sparetime together with a friend of mine. I’m an artist and my friend is a programmer. Our visual novel is about a witch school in a fantasy...

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Browser game engine recommendation needed

Hi, I'm new to gave development (but not development in general), and I want to build a simple game for kids where one can talk and interact with a character (or characters) in different scenarios. For...

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High quality Normals from terrain heightmap

I have a terrain based on CDLOD paper. It uses a single static mesh that is scaled & dynamically morphed to progress between LOD levels (marked by different colors)I compute the world position of...

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explain "1 core was dedicated to do all the scheduling, now we don't do that...

My understanding of good multithreading in games was that we have a job system that runs on 1 thread to which jobs are scheduled and get assigned to worker threads.That's also the technique used by all...

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How to run angelscript in a separate thread?

I need angelscript to run in a separate thread in order to have an ability to use callbacks, etc. (For example, to make triggers in a game level. If I understand correctly, this feature requires...

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Will GDC have to be cancelled due to the coronavirus epidemic?

Headlines:Portland textiles trade show canceled in wake of coronavirus outbreakMasks Are On. Games Are Canceled. Fear of the Coronavirus Comes to U.S. Colleges.Coronavirus: 10,000 Flights Cancelled In...

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