[Android] Alien Dash - My first game ever released! Need feedback!
So I released my game Alien Dash on the google play store about a week ago. It was the first game I ever made without following a Udemy tutorial! I felt so proud so I released but to my surprise no one...
View ArticleI Can't have my player jump and shoot simultaneously, please help!
I'm new to game development so i hope that it isn't too stupid. Also, i work with godot 3.2The problem is that i can not hold left arrow + up arrow (jump) + space (shoot) at the same time, although...
View ArticleHow to work with not grids sprite sheets?
Hi!I'm working with an sprite sheet that I found which doesn't follow the grid design that I normally see on some other sprite sheets (see below). My question is if there's a way to work with this kind...
View ArticleRealism vs fun for a sandbox game
Hi there, I am currently developing a 2D top-down sandbox game in my spare time. The game revolves around collecting resources (which are each standard sized tiles in the game) to build various...
View ArticleSuper-Charged C# Tuples With Unity (C# 7.0) - The Gamedev Guru
In this post, you'll increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.Have you ever felt uncomfortable when returning...
View ArticleMobile Game Reviews: Let's Talk CATS: Crash Arena Turbo Stars
This game is great, but I think if you can download Mod Apk, it will make the game more attractive.
View ArticleExample from Getting Started Tutorial with Matter.js in TypeScript
I rewrote a simple example from the Matter.js Getting Started tutorial to TypeScript. You can run it on Playground. Source code and instruction how to build:...
View ArticleWhich backend to choose?
I am finishing up my Mario Bros simulation. I haven't decided how complete to make it, however my next project will be an ecommerce site with an administration page. I keep things simple.My question...
View ArticleClamp - Is there a quick way to reset it?
Is there something like, unclamp(), to remove clamp()? Or how can set it to toggle properly, with minimal code?
View ArticleHexagons: Drag and Merge Numbers
Hexagons: drag and merge numbers is a new match-3 hexanumbers puzzle. Just place the bottom number to a number on the board to be added or subtracted to match 3 or more same adjacent numbers, then they...
View ArticleHexagons: Swap and Merge Numbers
Hexagons: swap and merge hexa numbers is a brand new match-3 puzzle. Just swap 2 numbers to match 3 or more same adjacent numbers to merge them into the next higher number.It is a relaxing and brain...
View ArticleCyberdeck TCG
We are pleased to announce Cyberdeck, a Tradable Card Game set in a dystopian cypherpunk world that combines the better parts of a classic card game with some strategic elements of a board game,...
View ArticleStargate/Defender Background Wrap
I've seen plenty of tutorials and examples showing how to wrap from one side of a s ingle to screen to the other, but I need something smoother and something that I can use with a parallax background....
View ArticleFeasible server setup for MMO?
Hi, nice to join the forums~~This is my first time to try and get an idea I had about how an MMO could work based on an idea I have for a game. I have tried to research as much as possible, so I hope I...
View ArticleNew Game PC, PS3 and Xbox360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque
Assalamu Alaykum (Peace be with you)First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan...
View ArticleC++ Multi-Thread Queue Processing
Hi,I want to remove objects off Queue1, Process, move results to Queue2 In a Multi-Threaded fashion, but my code is Deadlocking:// Threaded Function m_threadedFunct = [this]() { while...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...
View Article[C++] Is it safe to assume IEEE-754 and have memset 0 of floating point...
Is it safe to assume IEEE-754 and have memset 0 of floating point always valid for 0.0?
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