Dev Diary #115 - Last Week, In summary 13
Hello and welcome to the 67th Dev Diary, the short version!Last week went by along the following topics;Much, much more CSS tutorials.Drawing/prototyping design options for the game project's...
View ArticleIntroduction
This is where I will post updates about my CYOA (Choose you own adventure) game, Check in for updates at any time! Have a nice day, Adding another post soon! Bye! :D
View ArticleBest ways to manage/unite a team working disparately
Hey there. Â I'm on a largish scrum team of talented developers who all work on very topics across the game. Â This tends to grow our story count and makes sprints a real challenge to track. Â These...
View ArticleTINS2020 72 hour programming competition
Hello fellow game devs!I want to invite you all to join us over at tins.amarillion.org this May 8-10 for a programming competition of the Allegro community that is open to the general public. Use of...
View ArticleShadow mapping - pass custom varying to FBO, and read it?
I'm using shadow mapping with GLSL on a partially 3d game, where shadows are cast from 3d objects onto 2d sprites - this works very well.  Now i would also like to have sprites cast proper shadows...
View ArticleOpenGL ES 2.0 Raspberry Pi 3b+ glCopyTexSubImage2d GL_INVALID_VALUE
So basically i am retrieving pixel data from usb camera and i want to display them on the screen,so i first init textureint px_width, px_height; void InitTex(int iw, int ih, int ibpp) { pdata = new...
View ArticleChronicles of Elyria: Indie Developer Soulbound Studios closes shop, fails to...
As some of you already know, Jeromy "Caspian" Walsh, founder and CEO of Soulbound Studios LLC recently closed shop with nothing to show after 5 years and 8 millions+ in crowdfunding, blaming pretty...
View ArticleOpenGL Underwater Effect - Caustic 2
A simple underwater demo using OpenGL. Showing a simple underwater caustic effect. Using C++, OBJ and Milkshape ASCII 3D loader. Shadows: Only simple shadows in horizontal planes. Particles: Bubbles...
View ArticleNinjas!
Ninjas! is a turn-based puzzle game, where the goal is to guide your elemental ninja in combat against enemies.Your ninja can switch between 5 elemental forms, each with strengths and weaknesses: fire...
View ArticleTYLT! A simple, addictive mobile game
Hi guys,This game is pretty simple but it is my first attempt at a finished game and would love any and all feedback 🙂There is a trailer available here: You tilt your phone to control the ball and...
View ArticleHas the coronavirus outbreak impacted you at all?
I'm sure that many of us have been facing the impact of the coronavirus, with all the closings and lockdowns. Many officers are also telling workers to go remote. What's it looking like where you live?...
View ArticleHow to Implement Transposition Table for Java and Other Optimizations
I'm currently programming an AI for the game called Lines of Action. As I was looking into how to optimize my program, I learned about alpha-beta pruning, which I have implemented, and I now am looking...
View ArticleWebhosts for project repositories?
Any recommendations for web hosts particularly suited for repo hosting? Ideally speed isn't as much of an issue as is any sort of data limits since assets add quite a bit of bulk.
View ArticleLooking for fellow game passionates from every skill level to brainstorm and...
Hi all!My name is Jaimie and i am a last year engineering student. I am a great programmer but for some reason i never manage to finish my projects on my own. While i am great at programming i tend to...
View ArticleParallax Problem
Hello.I'm a noob developer in Game Maker Studio 2.I'm currently working on a ice level, with parallax layers. The problem is that the "Bg_Mountains" adjusts one pixel to the right whenever player and...
View ArticleAlien Dash - My First Game!
Alien Dash is the first game I ever made without following Udemy tutorials so I'm excited to announce that it is now available on the google play store!You can download it here:...
View ArticlePhysics Constraints in Games Part 1 - Constraint Basics (Tutorial)
Hi all:I gave a series of talks on physics constraints in games during a Unity gamedev meetup in Taiwan earlier this February. This is a re-recording of part 1 in English. The topic is the basics of...
View ArticleClustered shading thoughts
I spent some time looking at alternatives to deal with light culling and came upon clustered shading. Now there are a few resources on how it's done online, but implementations differ a little bit...
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