Feedback on Attack animation
I've been staring at this too long but I can't figure out what is wrong with it.I would really appreciate any help to improve this.
View ArticleVery fast 2D collision
Hello, I would like to know if there is a really very fast technique to detect collisions for a "big" number of sprites. Currently, I'm using the grid method, but it is not accurate.For example, to get...
View ArticleIn Need of direction
To start of Hello guys Happy Holidays. I am currently venturing game development as a Side project to keep myself busy from being in between jobs. I have adequate knowledge in C++, I should have...
View ArticleHow to listen to two others in real time UDP
I have a voip app, I have a problem when two or more people are talking together at the same time the packages are shuffling among themselves and cause an impression that they are "stuck". How do I...
View ArticleScriptFunctionData::stackNeeded does not account for asBC_ALLOC potential...
Hi,I found a possible problem in the compiler/VM while working on my JIT.While I can work around it easily (so it is low priority for me), I'm suspecting this could (very rarely) cause issues in AS.The...
View ArticleGet a point based on distance from each step in a curve
So, if I'm given a set of points describing a curve, and the distance from each of them to a “main point" (not part of the curve)… how would you calculate the position of that “main point”?I'd be...
View ArticleMaking 2.5D Game in Unity – Part 3
In the third part of the tutorial, we will make a shader with Shader Graph that will allow us to blend 3D objects into our 2.5D environment in a harmonious way.Let’s have a look at the final result of...
View ArticleMaking 2.5D Game in Unity – Part 2
In this part of the 2.5D Game in Unity series, we will write a shader to resolve the depth issues that appeared in the scene we created.As we observed in the previous part of the tutorial, moving the...
View ArticleMaking 2.5D Game in Unity – Part 1
2.5D games come in many flavors. A popular approach is to use a 3D environment and assets but limit the player movement to only two axes. Another method would be to use 2D assets while exploiting the...
View ArticleMaking 2.5D Game in Unity – Part 4
In part four of 2.5D Game in Unity turotial, we will add hinges for creating doors and gates in our 2.5D world. While at first, it may seem straight forward to implement, it’s quite tricky to implement...
View ArticleUnity Launches Podcast Series for Unity Creator interviews
As part of the first day of Unite Now, the online programming initiative launched by Unity Technologies to support creators with ongoing online content, the company has today launched its first-ever...
View ArticleChinese checkers Minimax implementation
So I work on Chinese checkers game with Minimax.I have a problem with the evaluation function.someone have an idea how to evaluate the moves in the game?
View ArticleTutorial for shanghai game (mahjong)
Hello there,I am looking for a tutorial to develop a shanghai (mahjong) game. I have found only dead links for the moment. Any ideas? Thank you
View ArticleRocketMan
RocketManIt's demo in development it beginning version for will understand game mechanichttps://yadi.sk/d/5xcGAZ5ViB-jxg
View ArticleTrailer feedback
Hi,I've worked on a trailer for my game for a long time, I would highly appreciate some feedback before I release it into the wild...
View ArticleWriting C Code on a Spectrum Next
What better way to wait out the apocalypse than trying to learn a new system. Read how I dug out my ZX Spectrum Next and set about writing C code on it…Going Beyond BASICThe Spectrum Next is a...
View ArticleValgrind / Address Sanitizer equivalent for Visual Studio
Hello everyone,Just recently I ran into one of those nasty memory bugs that needs digging for days. After wrestling with Visual Studio and Windows for days I finally gave in and switched to Linux for...
View ArticleHow would you implement a corona spell/condition?
I made a half jokingly addition to my game in the form of a spell called “Corona Touch”.It basically makes a close enemy sick in Corona, if he is near other enemies they get the virus as well. If they...
View ArticleCyberdeck TCG
We are pleased to announce Cyberdeck, a Tradable Card Game set in a dystopian cypherpunk world that combines the better parts of a classic card game with some strategic elements of a board game,...
View Article⚡️ON SALE NOW!⚡️ Music for games, films and content creators! Up to 67% off...
DIFFERENT MUSIC PACKS ON SALE BY MUZ STATION PRODUCTIONSCheck "On Sale Now!" list and find music useful for your projects or videos.Also, you can find bundles and collections with different music packs...
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