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Airfoils - Negative Lift Force or Change of Lift Direction?

Hi, I am currently developing my own flight physics which I have done quite a few times using different methods (and basically because i love programming aerodynamics). However, this comes up a lot and...

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The Rejectives: Jar of Butts

Rej, Tatti and Dina are The Rejectives. A team of hotshot detectives lead by Rej.You play as Dina who recently started an internship with the Rejectives. Help her solve her first case as the Rejectives...

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EA Open Sources Code for Command and Conquer Remastered Collection

Electronic Arts has open sourced the code to for the Command and Conquer Remastered Collection - to be released in the coming days - including Tiberian Dawn and Red Alert. The code for the two games is...

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Physics, thrust control - Devblog #4

Today's topic was “Dune”. It was quite problematic since I couldn't add something like desert planet. It's too early for that. That's why I decided to create new station - shop. So far, player is...

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Translate vector to another coordinate system

I've started working with graphics and now managed to implement a fixed camera that looks at a specified point (target point) in world space. Now I wanted to implement camera movement like in Blender,...

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New method for specular highlights

I had an idea about non-IBL specular highlights a while back and although I haven't tried it out yet, I thought it was worth putting up here to see if it's been tried before.  I was thinking you could...

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Easy online games???

Hi everyone!I want to start creating my own games, but I had in mind doing very basic online board games (Monopoly, Risk, etc). Is it very dificult to do online games? even if they are very basic? Do I...

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New Roguelike game

Hello,I'm working on this project and would share it : https://quapote.itch.io/knightsneverendingdungeon

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Cross Platform Mod API & SDK

mod.io is an API and SDK for hosting mods created by the team behind ModDB.com and IndieDB.com, similar to Steam Workshop, but with cross-platform support. It can be integrated in-game using the  REST...

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Dungeon Deep Patch Note #20200531

Patch Note #20200531A new update for Dungeon Deep has been released on May 31th, 2020. It introduced a new Scroll system, and added new optimization options to the game. We’ve also addressed a variety...

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Dungeon Deep

DescriptionGreetings, folks. I hope everyone stays safe during this difficult time! I am here today to introduce you a roguelike puzzler presented by our studio, LemonSun Entertainment.Dungeon Deep is...

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gr15

Gr15

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Project Escapes(Devlog 14) the floor is lava

Development log 14 Welcome to my new development log, In this video i show you some basic functionality and some new command blocks. I got some reactions to the last few video's that they want more...

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Blending two animations

I have implemented basic animation into my engine and now I would like to blend two animations together. The way I have it set up is there are    AnimtionClip This is a serialized data containing its...

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What makes a human different from monkeys/other animals

How does learning take place when we talk about animals. It looks like with humans learning doesn`t stop. Our learning process and that of animals overlap up to a point. It would seem that we break the...

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neea a graphic artist for a 2d game

HelloI’m making a 2d game(50% done). i need a graphic designer to help me with the graphic design, you must also know a little animating as well. im doing this to gain experience so there is no money...

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Use animation data from fbx file to do animation

I know how to read skinning data and animation data from fbx. what i dont know is how to combine those data to do animation. can someone help me? I'm following the article,...

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Séculos

Séculos is a game in which you must find ways to pass the time by doing various activities around the house you're stuck in. These involve minigames and light puzzles, which may lead to different...

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Memory Integration Issue Related to Function Delegates

Hello,Thanks for taking the time to read. I work on a team with a custom game engine. The engine itself has been in dev for over a decade, and a handful of games have been released on it, but we only...

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Runtime crash with non-ref copy constructor

Hi, one of my users encountered a crash and I managed to size it down into a very small reproducable script:class Foo { Foo(){} Foo(Foo f){} } void Test(Foo f){} void Main() { auto f = Foo(); Test(f);...

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